Haikun (Quincy) Huang
Home     Publications     Team     CV     Google Scholar
Synthesizing Scene-Aware Virtual Reality Teleport Graphs
Changyang Li, Haikun Huang, Jyh-Ming Lien, Lap-Fai Yu
AR | VR | XR | Training
ACM Transactions on Graphics (Proceeding of SIGGRAPH Asia 2021)
Project Page | Paper | Supplementary | Video | Bibtex

Joint Computational Design of Workspaces and Workplans
Yongqi Zhang, Haikun Huang, Erion Plaku, Lap-Fai Yu
AR | VR | XR | Training
ACM Transactions on Graphics (Proceeding of SIGGRAPH Asia 2021)
Project Page | Paper | Supplementary | Video | Bibtex

Building a Motion-Aware, Networked Do-It-Yourself Holographic Display
Amilcar Gomez Samayoa*, Javier Talavera*, Siem G. Sium, Biao Xie, Haikun Huang, Lap-Fai Yu
*Equal contributors
A simple DIY networked holographic display.
AR | VR | XR | Training | Holographic
IEEE International Conference on Intelligent Reality (ICIR 2021)
Second Place Award, Application Competition on Intelligent Reality (Students Track)
Paper | Video | Bibtex

A Review on Virtual Reality Skill Training Applications
Biao Xie, Huimin Liu, Rawan Alghofaili, Yongqi Zhang, Yeling Jiang, Flavio Destri Lobo, Changyang Li, Wanwan Li, Haikun Huang, Mesut Akdere, Christos Mousas, Lap-Fai Yu
A Review on Virtual Reality Skill Training Applications
AR | VR | XR | Training | Simulation
Frontiers in Virtual Reality, 2021
Project Page | Paper | Bibtex

Toward Automatic Audio Description Generation for Accessible Videos
Yujia Wang, Wei Liang, Haikun Huang,Yongqi Zhang, Dingzeyu Li, Lap-Fai Yu
Audio Description Generation for Accessible Videos and Survey.
Human-centered computing | Accessibility systems
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2020)
Project Page | Paper | Video | Bibtex

Interactive Design of Gallery Walls via Mixed Reality
Haikun Huang,Yuxuan Zhang, Tomer Weiss, Rebecca W Perry, Lap-Fai Yu, Lap-Fai Yu
A novel interactive design tool that allows users to create and visualize gallery walls via a mixed reality device.
Design Interfaces | Mixed Reality | Spatial Computing
IEEE AIVR, 2020
Project Page | Paper | Video | IEEE AIVR 2020 Online Presentation | Bibtex

Exertion-Aware Path Generation
*Wanwan Li, *Biao Xie, Yongqi Zhang, Walter Meiss, Haikun Huang, Lap-Fai Yu
*Equal contributors
Generating exertion-aware paths over 3D terrains for VR exercising.
Procedural Modeling | Level Design | Path Generation | Haptics
ACM Transactions on Graphics (Proceeding of SIGGRAPH 2020)
Project Page | Paper | Video | Bibtex

Audible Panorama: Automatic Spatial Audio Generation for Panorama Imagery
*Haikun Huang, *Michael S. Solah, Dingzeyu Li, Lap-Fai Yu
*Equal contributors
This work automatically synthesizes realistic spatial sounds for 360° panorama images for delivering immersive VR experiences.
Immersive Media | Spatial Audio | Panorama Images | Virtual Reality | Augmented Reality
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2019)
Project Page | Paper | Video | Bibtex

Gaze-driven Adaptive Aid for VR Navigation
Rawan Alghofaili, Yasuhito Sawahata, Haikun Huang, Hsueh-Cheng Wang, Takaaki Shiratori, Lap-Fai Yu
Feel lost when navigating in a virtual environment (such as when playing a VR game)? This tool helps you get back on track by predicting when you need navigation help and popping up wayfinding aids.
Games/Play | Virtual/Augmented Reality | Eye Tracking
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2019)
Project Page | Paper | Video | Bibtex

Optimizing Visual Element Placement via Visual Attention Analysis
Rawan Alghofaili, Michael Solah, Haikun Huang, Yasuhito Sawahata, Marc Pomplun, Lap-Fai Yu
Populating visual elements (e.g., ads) in 3D virtual environments based on a visual attention predictor trained by eye-gaze data.
Computing Methodologies—Computer Graphics—Graphics systems | Interfaces—Virtual Reality
IEEE Virtual Reality (VR 2019)
Project Page | Paper | Video | Bibtex

Pose-Guided Level Design
*Yongqi Zhang, *Biao Xie, Haikun Huang, Elisa Ogawa, Tongjian You, Lap-Fai Yu
*Equal contributors
Procedural game level generator for motion/exercise games (e.g., Just Dance, Speed of Light).
Level Design | Optimization | Exergaming | Generative Designv
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2019)
CHI 2019 Honourable Mentions Award
Project Page | Paper | Video | Bibtex

Exercise Intensity-driven Level Design
Biao Xie*, Yongqi Zhang*, Haikun Huang, Elisa Ogawa, Tongjian You, Lap-Fai Yu
*Equal contributors
This work automatically synthesizes realistic spatial sounds for 360° panorama images for delivering immersive VR experiences.
Level Design | Optimization | Exergaming | Generative Design
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2018 (Special Issue on IEEE Virtual Reality 2018)
In IEEE Transactions on Visualization and Computer Graphics, vol. 24, no. 4, pp. 1661-1670, April 2018.doi: 10.1109/TVCG.2018.2793618 (Special Issue on IEEE Virtual Reality 2018. Acceptance Rate: 15%)
Featured on IEEE Xplore Innovation Spotlight
Project Page | Paper | Video | Bibtex

Deep Trail-Following Robotic Guide Dog in Pedestrian Environments for People who are Blind and Visually Impaired - Learning from Virtual and Real Worlds
Tzu-Kuan Chuang, Ni-Ching Lin, Jih-Shi Chen, Chen-Hao Hung, Yi-Wei Huang, Chunchih Teng, Haikun Huang, Lap-Fai Yu, Laura Giarre, Hsueh-Cheng Wang
Training a robotic guidedog that can help blind people to navigate in the real world.
IEEE International Conference on Robotics and Automation (ICRA 2018)
Paper | Video | Bibtex

Automatic Optimization of Wayfinding Design
Haikun Huang, Ni-Ching Lin, Lorenzo Barrett, Darian Springer, Hsueh-Cheng Wang, Marc Pomplun, Lap-Fai Yu
An automatic tool to help wayfinding designers create better wayfinding designs for architectural spaces, and to help level designers create better game levels.
Wayfinding | Navigation | Procedural Modeling | Level Design | Spatial Orientation
IEEE Transactions on Visualization and Computer Graphics (TVCG 2017)
Project Page | Paper | Video | Bibtex

Analyzing Visual Attention via Virtual Environments
Haikun Huang, Ni-Ching Lin, Lorenzo Barrett, Darian Springer, Hsueh-Cheng Wang, Marc Pomplun, Lap-Fai Yu
VR | Training
Virtual Reality meets Physical Reality Workshop, SIGGRAPH Asia, 2016
Paper | Bibtex

Physiological Responses and Enjoyment of Kinect-Based Exergames in Older Adults at Risk for Falls: A Feasibility Study
Ogawa EF, Huang Haikun, Yu Lap-Fai, Gona GN, Fleming RK, Leveille SG, You T
Exergaming | Dual-Task | Older Adults
Manuscript under review at Medicine and Science in Sports and Exercise
Bibtex

Effects of Exergaming on Cognition and Dual-Task Mobility in Older Adults at Risk for Falling
Ogawa EF, Huang Haikun, Yu Lap-Fai, Gona GN, Fleming RK, Leveille SG, You T
Exergaming | Dual-Task | Older Adults
Manuscript under review at Medicine and Science in Sports and Exercise
Bibtex