Haikun (Quincy) Huang
Home Group CV Google Scholar
Haikun Huang

Haikun (Quincy) Huang is a PhD student in Computer Science at the University of Massachusetts at Boston.

His research interests include AR/VR/MR, computational design, graphics, HCI, and vision, particularly on the applications of artificial intelligence techniques for creating novel 3D content creation tools and virtual experiences. His research has been published in IEEE VR and ACM CHI; and was recognized with a Best Paper Honorable Mention Award at CHI 2019. He frequently serves as a reviewer for IEEE VR and CASA. He also has years of experience working in the game industry and serving as a columnist for popular game development forums in China such as Manew and Taikr.

haikun [.] huang001 [@] umb [.] edu

Publications

Audible Panorama:
Automatic Spatial Audio Generation for Panorama Imagery


*Haikun Huang, *Michael S. Solah, Dingzeyu Li, Lap-Fai Yu

  *Equal contributors

Immersive Media | Spatial Audio | Panorama Images | Virtual Reality | Augmented Reality

Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2019)

This work automatically synthesizes realistic spatial sounds for 360° panorama images for delivering immersive VR experiences.

Gaze-driven Adaptive Aid for VR Navigation


Rawan Alghofaili, Yasuhito Sawahata, Haikun Huang, Hsueh-Cheng Wang, Takaaki Shiratori, Lap-Fai Yu

Games/Play | Virtual/Augmented Reality | Eye Tracking

Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2019)

Feel lost when navigating in a virtual environment (such as when playing a VR game)? This tool helps you get back on track by predicting when you need navigation help and popping up wayfinding aids.

Optimizing Visual Element Placement via Visual Attention Analysis


Rawan Alghofaili, Michael Solah, Haikun Huang, Yasuhito Sawahata, Marc Pomplun, Lap-Fai Yu

Computing Methodologies—Computer Graphics—Graphics systems | Interfaces—Virtual Reality

IEEE Virtual Reality (VR 2019)

Populating visual elements (e.g., ads) in 3D virtual environments based on a visual attention predictor trained by eye-gaze data.

Pose-Guided Level Design


CHI 2019 Honourable Mentions Award

*Yongqi Zhang, *Biao Xie, Haikun Huang, Elisa Ogawa, Tongjian You, Lap-Fai Yu

  *Equal contributors

Level Design | Optimization | Exergaming | Generative Design

Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2019)

Procedural game level generator for motion/exercise games (e.g., Just Dance, Speed of Light).

Exercise Intensity-driven Level Design


Featured on IEEE Xplore Innovation Spotlight

Biao Xie*, Yongqi Zhang*, Haikun Huang, Elisa Ogawa, Tongjian You, Lap-Fai Yu

  *Equal contributors

Level Design | Optimization | Exergaming | Generative Design

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2018 (Special Issue on IEEE Virtual Reality 2018)

In IEEE Transactions on Visualization and Computer Graphics, vol. 24, no. 4, pp. 1661-1670, April 2018.doi: 10.1109/TVCG.2018.2793618 (Special Issue on IEEE Virtual Reality 2018. Acceptance Rate: 15%)

This work automatically synthesizes realistic spatial sounds for 360° panorama images for delivering immersive VR experiences.

Deep Trail-Following Robotic Guide Dog in Pedestrian Environments
for People who are Blind and Visually Impaired - Learning
from Virtual and Real Worlds


Tzu-Kuan Chuang, Ni-Ching Lin, Jih-Shi Chen, Chen-Hao Hung, Yi-Wei Huang, Chunchih Teng, Haikun Huang,
Lap-Fai Yu, Laura Giarre, Hsueh-Cheng Wang

IEEE International Conference on Robotics and Automation (ICRA 2018)

Training a robotic guidedog that can help blind people to navigate in the real world.

Automatic Optimization of Wayfinding Design


Haikun Huang, Ni-Ching Lin, Lorenzo Barrett, Darian Springer, Hsueh-Cheng Wang, Marc Pomplun, Lap-Fai Yu

Wayfinding | Navigation | Procedural Modeling | Level Design | Spatial Orientation

IEEE Transactions on Visualization and Computer Graphics (TVCG), 2017

An automatic tool to help wayfinding designers create better wayfinding designs for architectural spaces, and to help level designers create better game levels.

Patent:
Human Vision-Empowered 3D Scene Analysis Tools

Haikun Huang, Lap-Fai Yu
US patent application no. 16/598, 718

Analyzing Visual Attention via Virtual Environments


Haikun Huang, Ni-Ching Lin, Lorenzo Barrett, Darian Springer, Hsueh-Cheng Wang, Marc Pomplun, Lap-Fai Yu

Virtual Reality meets Physical Reality Workshop, SIGGRAPH Asia, 2016

Physiological Responses and Enjoyment of Kinect-Based Exergames in
Older Adults at Risk for Falls: A Feasibility Study


Ogawa EF, Huang Haikun, Yu Lap-Fai, Gona GN, Fleming RK, Leveille SG, You T

Exergaming | Dual-Task | Older Adults

Technol Heal Care. 2019:1-10

Effects of Exergaming on Cognition and Dual-Task Mobility in
Older Adults at Risk for Falling


Ogawa EF, Huang Haikun, Yu Lap-Fai, Gona GN, Fleming RK, Leveille SG, You T

Exergaming | Dual-Task | Older Adults

Manuscript under review at Medicine and Science in Sports and Exercise

Patents

Services

Honors & Awards

In the Press

Recent Activities