Haikun (Quincy) Huang
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Haikun Huang

Postdoctoral Research Fellow
Department of Computer Science
George Mason University

Email: hhuang25@gmu.edu
Office: TBD
Lab: Design Computing and Extended Reality Group

Short Bio

My research interests include AR/VR/MR, computational design, graphics, HCI, and vision, particularly on the applications of artificial intelligence techniques for creating novel 3D content creation tools and virtual experiences. My research has been published in IEEE VR and ACM CHI and was recognized with a Best Paper Honorable Mention Award at CHI 2019. I frequently serve as a reviewer for IEEE VR and CHI. I also have years of experience working in the game industry and serving as a columnist for popular game development forums in China. I also create tools for researchers and support their POC projects.

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  • Our paper A Review on Virtual Reality Skill Training Applications has been accepted by Frontiers in Virtual Reality.
  • Our paper Toward Automatic Audio Description Generation for Accessible Videos has been accepted by ACM CHI 2021.
  • My research handy tools have been published on Unity Asset-Store.
  • I will join Prof. Craig Yu's lab(DCXR) at George Mason University as Postdoctoral Research Fellow in 2020 Summer.
  • We will organize the 1st Workshop on "3D Content Creation for Simulated Training in Extended Reality (Training XR)" at IEEE VR 2020
  • I will be a TA of CS461(Prof. Funda Durupinar) at UMB in 2020 Spring.
  • I will be a TA of CS675(Prof. Marc Pomplun) at UMB in 2019 Fall.
  • I will join Prof. Marc Pomplun’s lab in 2019 Spring.
  • I will be a TA of CS 240(Prof. Duc Tran) at UMB in 2019 Spring.
  • I will be a TA of CS 240(Prof. Duc Tran & Prof. Ming Ouyang) at UMB in 2018 Fall.
  • I will be a TA of CS 341(Prof. Ronald Cheung) at UMB in 2017 Fall.
  • I will join Prof. Craig Yu’s lab (Graph Vision) in 2016 Fall.
  • Honors & Awards

  • Our team won 2 Place on the ACIR 2021 Student Track.
  • UMass Boston Year's Graduate Program Award, 2020
  • Best Paper Honorable Mention Award, CHI 2019
  • Services

  • Reviewer, JoVE 2022
  • Reviewer, ICRA 2022
  • Reviewer, IEEE VR 2022 Journal Papers
  • Reviewer, ISMAR 2021 Poster
  • Reviewer, AutomotiveUI 2021
  • Reviewer, IEEE VR 2021 Conference
  • Reviewer, CHI 2021
  • Reviewer, Editorial 2020
  • Reviewer, Frontiers 2020
  • Reviewer, IEEE VR 2021
  • Reviewer, ACHI 2020
  • Reviewer, VRST 2020 Poster & Demo
  • Reviewer, VRST 2020 Conference Paper
  • Co-Organizer,1st Workshop on 3D Content Creation for Simulated Training in Extended Reality (TrainingXR), IEEE VR 2020
  • Reviewer, ISMAR 2020 Papers & Poster
  • Reviewer, CASA 2019
  • Reviewer, JoVE 2020
  • Reviewer, IEEE Game CHI 2020
  • Technical Program Committees, ACHI 2020
  • Reviewer, IEEE VR 2020 Conference Papers
  • Reviewer, CHI 2020 Papers
  • Reviewer, ERGON 2020
  • In the Press

  • "Do VR Games Wear You Out? New Plug-In Helps Developers Personalize Exercise Intensity", IEEE Xplore Innovation Spotlight Headline, 2018
  • マサチューセッツ・ボストン大学、360°パノラマ画像の各オブジェクト位置(深度推定)に適した音源を割り当てる空間オーディオ・アルゴリズムを発表", Seamless - Virtual Reality News, Feb 3, 2019
  • Patents

    Human Vision-Empowered 3D Scene Analysis Tools
    Haikun Huang, Lap-Fai Yu
    US patent application no. 16/598, 718

    Unity Asset-Store

    I developed a set of toolkits for doing research using Unity. They are easy to integrate into any existed project.